BANDITRY

Every player has a hidden alignment score. Drop too low and you become a Bandit, marked for everyone to see. Drop further and your towns cast you out.

Alignment

Every player starts with an alignment score of 0. Your choices push it up or down, and your tier shows as an icon next to your name in the tab list and overhead. Scores slowly drift back toward 0 as you play, so neither heroism nor banditry is permanent on its own. Crimes are forgiven faster than good deeds are forgotten.

HERO
SCORE: 50 to 100

Green diamond beside your name.

HONOURABLE
SCORE: 30 to 49

A small star beside your name.

NEUTRAL
SCORE: -29 to 29

No icon. The default state.

SUSPICIOUS
SCORE: -30 to -49

Yellow eye. People are watching.

BANDIT
SCORE: -50 to -74

Red skull. Hunted, but you keep your home.

EXILED
SCORE: -75 to -100

Dark red skull. Cast out of your towns.

Aggressors

The aggressor system is separate from alignment. Throwing the first punch flags you temporarily, regardless of where your alignment score sits.

  • Hit someone first and you become an aggressor for 2 minutes. A red sword appears beside your name, to the right of your alignment icon.
  • While flagged you can be attacked or killed by anyone with no alignment penalty for the killer.
  • Hitting someone or being hit while flagged refreshes the timer back to 2 minutes.
  • Hitting someone's troops first flags you too.

Alignment Changes

Your alignment moves up or down based on what you do. Killing players is the biggest swing, but villagers, other nations' livestock, and knocking people out count too. Helping and reviving people nudges it the other way. Aggressors and bandits are always fair game.

+20
Kill a bandit
Bandits don't earn this.
-10
Capture an innocent player
-5
Knock out an innocent player
-3
Kill a villager
-3
Kill an animal on another town's land
-15
Kill an innocent player
Your troops' kills count as your own.
-15
Start a fight with someone else's troops
Outside a war, once blood is drawn. Once per fight.
-20
Wreck a part of someone else's wagon, ship or siege engine
Each part. Only -2 against a nation you're at war with, and free in a battle or siege.
-5
Take goods or parts from someone else's wagon, ship or siege engine
Each one. Only -2 against a nation you're at war with, and free in a battle or siege.
+2
Heal another player with a splash potion
Must actually help. Bandits don't earn this.
+5
Revive an unconscious player
-2
Kill an innocent player from a nation you're at war with
NONE
Kill an aggressor

Becoming a Bandit

Hit -50 alignment and you're flagged as a Bandit. The mark stays until your alignment climbs back above it.

  • A red skull shows next to your name everywhere players can see you.
  • Anyone can attack, capture or kill you with no penalty, and killing you pays.
  • Dying to a player as a bandit costs you a full max heart, the same way as any other death.
  • You keep your towns and your nation, but you cannot join or found new ones.

Keep going to -75 and you are Exiled.

  • You are cast out of every town you're a member of.
  • You are removed from your nation, and lose any town or nation you led.
  • Exile does not undo itself. Once your alignment recovers, a town has to take you back.