BANDITRY

Every player has a hidden alignment score. Drop too low and you become a Bandit: exiled from towns, removed from your nation, and marked for everyone to see.

Alignment

Every player starts with an alignment score of 0. Your choices push it up or down, and your tier shows as an icon next to your name in the tab list and overhead. Scores slowly drift back toward 0 over time, so neither heroism nor banditry is permanent on its own.

HERO
SCORE: 50 to 100

Green diamond beside your name.

NEUTRAL
SCORE: -19 to 49

No icon. The default state.

SUSPICIOUS
SCORE: -20 to -49

Yellow eye. People are watching.

BANDIT
SCORE: -50 to -100

Red skull. See below.

IMAGE · Alignment icons displayed beside player names in the tab list
VIDEO · A player gaining the aggressor marker after striking first

Aggressors

The aggressor system is separate from alignment. Throwing the first punch flags you temporarily, regardless of where your alignment score sits.

  • Hit someone first and you become an aggressor for 2 minutes. Your icon shows as a red sword.
  • While flagged you can be attacked or killed by anyone with no alignment penalty for the killer.
  • Hitting someone or being hit while flagged refreshes the timer back to 2 minutes.

Alignment Changes

Your alignment moves up or down based on what you do. Killing players is the biggest swing, but villagers and other nations' livestock count too. Helping people heal nudges it the other way. Aggressors and bandits are always fair game.

-30
Kill a non-bandit
-3
Kill a villager
-3
Kill an animal in another nation's borders
+20
Kill a bandit
Bandits don't earn this.
+2
Heal another player with a splash potion
Must actually help. Bandits don't earn this.
NONE
Kill an aggressor
VIDEO · Alignment changes appearing on the HUD
IMAGE · A bandit with the red skull marker, exiled from a town

Becoming a Bandit

Drop below -50 alignment and you're flagged as a Bandit. The mark stays until you're redeemed.

  • You are exiled from every town you're a member of.
  • You are removed from your nation.
  • A red skull shows next to your name everywhere players can see you.
  • Dying to a player as a bandit costs you 1 max heart, the same way as any other death.