Every player has a hidden alignment score. Drop too low and you become a Bandit, marked for everyone to see. Drop further and your towns cast you out.
Every player starts with an alignment score of 0. Your choices push it up or down, and your tier shows as an icon next to your name in the tab list and overhead. Scores slowly drift back toward 0 as you play, so neither heroism nor banditry is permanent on its own. Crimes are forgiven faster than good deeds are forgotten.
Green diamond beside your name.
A small star beside your name.
No icon. The default state.
Yellow eye. People are watching.
Red skull. Hunted, but you keep your home.
Dark red skull. Cast out of your towns.
The aggressor system is separate from alignment. Throwing the first punch flags you temporarily, regardless of where your alignment score sits.
Your alignment moves up or down based on what you do. Killing players is the biggest swing, but villagers, other nations' livestock, and knocking people out count too. Helping and reviving people nudges it the other way. Aggressors and bandits are always fair game.
Hit -50 alignment and you're flagged as a Bandit. The mark stays until your alignment climbs back above it.
Keep going to -75 and you are Exiled.