PROFESSIONS

Seven trades. You do your own trade's work well and everything else badly, so teamwork genuinely helps and a town needs all seven to supply itself.

Taking a Profession

You start with no profession, so every penalty applies to you. Pick the work you actually do.

  1. 1Find the Registrar at spawn and ask to see the register.
  2. 2Read what each profession does, and pick one.
  3. 3Want more first? The Farmer, Miner, Blacksmith, Innkeeper, Enchanter, Lumberjack and Alchemist will each talk about their trade.
  • Once chosen, you wait a week to change it.
  • Finishing the Professions quest gives you a wooden pickaxe, axe, hoe and sword to start with.
  • Your profession's icon shows over your head, and on everything you make.

The Seven Trades

Each profession is exempt from one penalty and carries the other six.

⛏Miner

Takes ore far quicker than anyone else, stone at full speed, and now and then senses ore nearby. Their TNT makes the full blast.

Everyone else: Stone breaks slowly, ore far more so, and TNT they light makes half the blast.

🪓Lumberjack

Chops at full speed and fells several logs in one swing.

Everyone else: Chops slowly, and half your logs splinter into planks.

🌱Farmer

Takes a full harvest, keeps the farmland when harvesting with a hoe, and never tramples it.

Everyone else: A smaller harvest, and the farmland turns back to dirt.

🔨Blacksmith

Builds gear to full durability, and never meets Too Expensive at the anvil.

Everyone else: Gear you craft has less durability, permanently.

✨Enchanter

Enchants past the usual limit now and then, and can take an enchantment off an item onto a book at a grindstone. The item is destroyed.

Everyone else: The table stops at 2 enchantments at level 2.

🍖Innkeeper

Food stacks to 16, eats faster, keeps you full longer, and some batches heal.

Everyone else: Food you cook stacks to 8 and eats slower.

🧪Alchemist

Brews in 16 seconds, potions stack to 2, drink quicker and last 30 seconds longer, makes them stronger, longer and thrown, now and then brews one past the usual limit, and brews tonics.

Everyone else: Brews take 40 seconds, potions drink slower and last 30 seconds less, and glowstone, redstone, gunpowder and dragon's breath will not brew.

Anvils and Enchanting Tables

Blacksmiths get the most out of an anvil, and Enchanters get the most out of an enchanting table.

  • A Blacksmith at an anvil, or an Enchanter at an enchanting table, can put up to 3 enchantments at level 3 on an item.
  • Everyone else is limited to 2 enchantments at level 2.
  • Villagers only buy cooked food made by an Innkeeper, gear made by a Blacksmith and potions made by an Alchemist.