BLOODMOON

Every few hours the world might turn against you. Red sky, distorted sound, and enhanced monsters that hunt by sound. Sleeping won't skip it.

What is a Bloodmoon

A Bloodmoon is a hostile night event. Each night has a 1 in 15 chance of being one, so it comes around every 15 hours or so. It's announced when it starts, and it's unmistakable.

  • Unskippable. Sleeping does not end a Bloodmoon night.
  • Red screen tint, distorted ambient sound, and atmospheric lightning. You'll know.

Blood Monsters

Bloodmoons spawn enhanced variants of normal mobs. They're faster, stronger, and ignore the rules you usually rely on for safety.

  • Spawn near players regardless of light level. They start spawning 60 seconds after the Bloodmoon begins.
  • They hunt by sound, hearing what a sculk sensor hears: footsteps, doors, chests, breaking blocks. A noise draws them to where it was made, through walls, but they only attack what they can see. Lose their sight and keep quiet, and they give up the search.
  • They drop in on the highest ground near you, roofs included. Being deep underground is what keeps them away. They won't spawn near villagers.
  • Better XP and loot than vanilla mobs, with a very rare cosmetic trophy drop.

Mob Variants

Four flavours of enhanced mob spawn during Bloodmoons. Each takes a familiar mob and makes it scarier in a different way.

Blood Zombie

Quick, strong, poisonous melee.

  • ▸Speed I, Strength II, and an extended aggro range.
  • ▸Hits apply Poison to the target.
  • ▸Animated red bleeding particles trail them.
Blood Spider

Faster, hits harder, splits on death.

  • ▸Spawns even in well-lit areas.
  • ▸Trails web particles constantly.
  • ▸On death, spawns 1-3 Blood Cave Spiders: tiny, fast, applying long Poison but dealing almost no damage. Easy to squash, dangerous in groups.
Blood Skeleton

Volleys of poison arrows.

  • ▸Fires up to 3 arrows per shot.
  • ▸Arrows may apply Poison.
  • ▸Arrows fly faster the further away you are. Damage is capped to prevent one-shots.
Blood Creeper

Small, fast, and silent.

  • ▸Smaller and faster than a normal creeper, with no hiss at all.
  • ▸Very short fuse, and it keeps walking at you while it fuses. Backing off slowly will not save you.
  • ▸Kill it and it still explodes where it dies, just weaker.

Soul Torches

Soul Torches are the Bloodmoon's counterweight. They are excellent base defence.

  • Damage, slow, and stun nearby Blood Monsters. Soul Lanterns work too. The more you have, the more reliable the suppression.
  • Place them at chokepoints and around walls rather than spamming them on the floor.

Survival Tips

You can prepare for a Bloodmoon, but you can't outrun one. Stay home or stay quiet.

  • Don't travel during a Bloodmoon unless you're kitted out for it.
  • Light alone isn't enough, and they can land on your roof. Soul Torches are what actually stops them.
  • Move quietly. Sneaking silences your footsteps, and so does wool or carpet underfoot. Wool walls block sound entirely, and anything you throw draws them to where it lands.