A town is a claim on the world. It has citizens, a leader, borders that grow on a map, and protections inside its land. Towns can stand alone as Independent Towns, or belong to a nation.
A town is a claim on the world. It has citizens, a leader, borders that grow on a map, and protections against griefing inside its land. Towns can stand alone as Independent Towns, or belong to a nation.
There are two paths to founding a town. Pick the one that fits how you want to play.
For solo players, small groups, or anyone who wants land without political commitments. Founded by nationless players.
Independent Towns can expand, accept members, rename, pay tax, and be integrated into a nation. They cannot engage in diplomacy or be vassalised.
Founded by players who already belong to a nation, under that nation's banner. Nation towns inherit their nation's map colour and gain access to nation-level mechanics through their nation leader.
Nation towns can expand further than Independent Towns, and become the building blocks of empire.
Every town is anchored by a Town Lectern. It's the seat of the town: founding, joining, tax, expansion, and member management all flow through it.
Craft one in any crafting table using the recipe shown. Place it where you want your town centred, then put a chest beside it to hold emeralds for actions that cost them.

The path for nationless players. No crown, no quest, no nation required. Just a lectern, a chest, and 10 emeralds.
form town with the town's name on the first line.CAN: expand borders, accept new members (nationless players only), rename, pay tax, and accept integration offers from nations.
CANNOT: engage in diplomacy, be vassalised, or found additional towns. Expansion range is much smaller than a nation town.
The path for players already in a nation, founding a new town under that nation's banner.
form town and insert it into the lectern.Towns start with a 16-block-radius founding disk around the town lectern.
join.requests book in any town lectern, then accepts or denies.info book at any town lectern.pay tax book. Each payment costs 5 emeralds from the adjacent chest and extends the deadline by 7 days.expand book in a town lectern (with emeralds in an adjacent chest) to start a 5 minute expansion session. Borders creep outward block-by-block.The books you'll write most often as a town leader or member. All of them go in the Town Lectern.
| Book | Effect |
|---|---|
form town | Found a new town. |
join | Request town membership. |
expand | Begin a 5-minute expansion session. |
pay tax | Pay 5 emeralds, extend the deadline by 7 days. |
info | Show town stats: nation, tax deadline, members. |
requests | View pending join and integration requests. |
rename | Rename the town. |
kick | Remove a member. |
help | Get the canonical town guide. |
Looking for the full plugin reference, including diplomacy and nation books? Visit the book reference on the Nations page.
The canonical guide for towns lives in the in-game help books. Sign a book titled help and place it in any custom lectern.
Insert a who am i book into any lectern to see your nation and town memberships.
Want to turn your Independent Town into the seat of a new nation? See the Form a Nation guide.