A town is a claim on the world. It has citizens, a leader, borders that grow on a map, and protections inside its land. Towns can stand alone as Independent Towns, or belong to a nation.
A town is a claim on the world. It has citizens, a leader, borders that grow on a map, and protections against griefing inside its land. Towns can stand alone, or belong to a nation.
Every town is anchored by a Town Lectern. It's the seat of the town: founding, joining, tax, expansion, and member management all flow through it.
The recipe comes from the Duke's quest, Matters of Record. Place the lectern where you want your town centred, then put a chest beside it to hold emeralds for actions that cost them.

Once founded, a town is either independent or part of a nation. The type is set by whether its founder belonged to a nation at the time, and it shapes what the town can do afterwards.
Founded by a nationless player. No banner, no diplomacy, no overlord. Land without political commitments.
Can expand, accept nationless members, rename, pay tax, and accept integration offers from nations. Cannot engage in diplomacy or be vassalised. Has a smaller maximum expansion range and appears in a neutral colour on the map.
Founded by a citizen of an existing nation, under that nation's banner. Inherits the nation's map colour and falls under its diplomacy.
Can expand further than an Independent Town, draw on nation-level mechanics through its nation leader, and serve as a building block of empire.
An Independent Town can later join a nation through integration. The nation sends an integrate book, the town leader accepts, and the town merges under that nation's banner.
Anchor a new town with a Town Lectern, a chest of emeralds, and a signed book.
form town with the town's name on the first line.Towns start with a 32-block-radius founding disk around the town lectern. A Steward appears beside it.
join.requests book in any town lectern, then accepts or denies.Every town gets a Steward beside its lectern when it's founded. Claimed land is income: the Steward gathers goods from it whether or not anyone is online.
info book at any town lectern.pay tax book. Each payment extends the deadline by 7 days. It costs 12 emeralds, plus more the more land you hold. The info book shows the exact figure.expand book in a town lectern (with emeralds in an adjacent chest) to start a 12 hour expansion session. Borders creep outward block-by-block.The books you'll write most often as a town leader or member. All of them go in the Town Lectern.
| Book | Effect |
|---|---|
form town | Found a new town. |
join | Request town membership. |
expand | Begin a 12-hour expansion session. |
pay tax | Pay the weekly tax, extend the deadline by 7 days. |
info | Show town stats: nation, tax deadline, members. |
requests | View pending join and integration requests. |
rename town | Rename the town. |
kick town | Remove a member. |
help | Get the canonical town guide. |
Looking for the full plugin reference, including diplomacy and nation books? Visit the book reference on the Nations page.
The canonical guide for towns lives in the in-game help books. Sign a book titled help and place it in any custom lectern.
Insert a who am i book into any lectern to see your nation and town memberships.
Want to turn your Independent Town into the seat of a new nation? See the Form a Nation guide.