Players found towns and nations, fight wars and forge alliances by writing books and placing them on lecterns. The guide below walks through every step, with a full book reference at the bottom.
Nations are player-made political groups with structure and tools for governance, war, and diplomacy. Everything is created and managed by writing signed books and placing them into custom lecterns. No commands, no menus.
A nation is a collection of towns under a single political leader.
Citizens of any town in a nation are automatically citizens of the nation. You cannot be a citizen of more than one nation.
Towns hold the citizens and land claims. Players join towns individually, not nations. Becoming a citizen of any town in a nation automatically makes you a citizen of that nation, but it does not enroll you in any of its other towns.
Any nation member can found a town. A player can lead one town but be a citizen of several towns within the same nation.
The nation leader is a political figurehead. They have no automatic authority over towns they do not lead, and can be kicked from any town by that town's leader.
Diplomacy (war, peace, alliances) is the leader's sole responsibility.
form nation and place it on the lectern.help book into each of the three lectern types to receive the help books.form town and place it into the town lectern.Towns start with a 16-block-radius founding disk around the town lectern.
join.requests book in any town lectern, then accepts or denies.There are three custom lecterns, each handling a different scope of action. Place the right book in the right lectern.
Nation-wide actions: forming, renaming, and managing nation leadership.
Town actions: forming, joining, tax, expansion, and kicks.
Inter-nation relations: war, peace, and alliances.
Every book in the nation system falls into one of three categories. The category determines what happens when you place it on a lectern.
Update automatically when placed on, or read from, a lectern. The same book stays in the lectern.
e.g. requests · info · who am i · help
EXAMPLE
who am i and place it on any lectern.Instantly execute a nation command if your requirements are met.
e.g. rename nation · form town · join · pay tax
EXAMPLE
pay tax and place it on the town lectern.Place on a lectern to receive a sealed delivery book; carry that book to the target nation or town and place it there.
e.g. declare war · request alliance · move capital
EXAMPLE
declare war with the target nation's name in the body.The system is dynamic and persistent. It handles unexpected situations automatically:
info book in any town lectern.expand book on a town lectern (with emeralds in an adjacent chest) to start a 5-minute expansion session. Borders creep outward block-by-block.colour book in a nation lectern.War is the formal way nations resolve conflict on Blothera. Diplomacy, and so war, is the responsibility of the nation leader.
A war is a best-of-three series of battles fought in arenas chosen by the system, near the defender's capital. Each battle is a 15-minute PvP fight; most kills wins. The first nation to win two battles wins the war.
Wars and battles are managed entirely through books and diplomacy lecterns.
declare war or war.info book at their diplomacy lectern.compass and place it in the diplomacy lectern.request join war and follow the standard delivery flow to the relevant diplomacy lectern.request peace book and deliver it to the other nation's diplomacy lectern.requests book in a diplomacy lectern.Currently there are no rewards for war other than dropped items. This will change when Phase 2 of war is released.
The canonical guide for nations and war lives in the in-game help books. Sign a book titled help and place it in any custom lectern. The type of help book you receive depends on the lectern.
This works in any area, claimed or unclaimed, in any lectern, by any player.
Insert a who am i or me book into any lectern to receive a personal identification book displaying your nation and town membership.
Every book the plugin recognises. Searchable and filterable by lectern.
also: War Compass / Compass
Gives the nation leader a compass pointing to the next scheduled battle arena.
also: Dissolve Town
Permanently dissolves the town and releases its claims.
also: Kick Town
Removes a player from the town.
also: Expand
Starts a 5-minute expansion session that grows the town's borders organically.
also: Found Nation / Make Nation / Create Nation
Establishes a new nation with the player as its leader.
also: Found Town / Make Town / Create Town
Founds a new town with a small disk of claimed land around the lectern.
also: Join Town
Requests membership in the town (the leader must accept).
Renounces citizenship of your nation.
Renounces citizenship of the town.
also: Tax
Pays 5 emeralds to extend the town's tax deadline by 7 days and prevent dormancy.
also: Rename
Renames your nation.
also: Rename
Renames the town.
also: Color
Sets the banner colour shown for the nation on the map.
Transfers town leadership to another player.
Transfers nation leadership to another player.
also: Stop Join / Cancel Join
Cancels a pending join request.
Creates a sealed letter; placing it in the target's Diplomacy Lectern dissolves the alliance.
also: War
Creates a sealed letter; placing it in the target's Diplomacy Lectern declares war.
also: Alliance / Ally / Offer Ally
Creates a sealed letter; placing it in the target's Diplomacy Lectern proposes an alliance.
also: Peace / Offer Peace
Creates a sealed letter; placing it in the target's Diplomacy Lectern proposes peace.
Creates a sealed letter; placing it in the ally's Diplomacy Lectern asks to join their active war.
also: Move Capital / Change Capital
Creates a sealed letter; placing it in the target town's Town Lectern makes that town the new capital.
also: Help Diplomacy / Help
Prints a guide to alliances, war, peace, and battle scheduling.
also: Info
Shows current relations, war status, scheduled battles, and (for defenders) the battle-time picker.
also: Requests
Lists pending diplomacy requests (alliance / peace / join-war) with clickable Accept and Deny buttons.
also: Who Am I / Whoami / Me
Shows your name, nation, and towns (with leadership status).
also: Requests
Lists pending join requests for the town with clickable Accept and Deny buttons.
also: Help Nation / Help
Prints a guide to founding, leading, and renaming a nation.
also: Info
Shows nation name, founding date, capital range, towns, and members.
also: Help Town / Help
Prints a guide to founding towns, membership, expansion, and tax.
also: Info
Shows town name, nation, founding date, tax deadline, dormancy status, block count, and members.